play these games on your PC or your mobile, and that too without any need to download. Steam app, which uses the classic method of keeping the two processes separate, is much more efficient on my config (SSD + high bandwidth): a 36GBs game would be ready to play within 20 minutes on Steam (15 minutes download + 5 minutes installation) while it takes more than 1h30 hour with Epic Launcher. Play Android games instantly in the browser without downloading. Original: Merging the two parts - aptly called "downstalling" - significantly increases the time users have to spend sitting in front of their screen before being able to play the game. Updated #2: Thanks for the silver, noble stranger! Bottom line is: It's not acceptable to have to wait for more than 4x the time a Steam user has to wait before being able to play a game. more parallelization, better servers, feature to pause downloads and resume them in the next OS session). Sorry for the mistaken assumption of mine and let's hope Epic improves its client and network (i.e. Updated #1: I stand corrected, Steam client applies the same method (installing while downloading) as Epic Launcher, but apparently in a much more efficient way.
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